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Curse of Mermos is a lighthearted hack and slash game with fast paced action and challenging combat. It was developed during my collaboration with the twofour54 Gaming Academy as a Game Design Lecturer.

The game represents the final project of students enrolled at the Academy and it was brought to life in a studio simulation environment. As a teacher I was involved in most aspects of development, coordinating production management and overseeing design, testing and marketing.

Platform: PC

Release: January 2015

Tech: Unity3D Engine

Developer: TEAM110

Website: Curse of Mermos

Downloads: steam | itch.io | indiedb.com


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Media

Release Trailer

Screens

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More on curseofmermos.com.


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Project Management

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Game Design

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Data Tracking